ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_texture_view / rendering_layers.c
blobc79da07fd5200fefaa2c94a9286b522472863c39
1 /*
2 * Copyright © 2013 LunarG, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Author: Jon Ashburn <jon@lunarg.com>
26 /**
27 * Tests GL_ARB_texture_view rendering with various layers.
28 * Creates texture maps with different solid colors for each layer,
29 * reads the framebuffer to ensure the rendered color is correct.
32 #include "piglit-util-gl.h"
33 #include "common.h"
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 30;
38 config.supports_gl_es_version = 31;
40 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
41 config.khr_no_error_support = PIGLIT_NO_ERRORS;
43 PIGLIT_GL_TEST_CONFIG_END
45 static const char *TestName = "arb_texture_view-rendering-levels";
46 static int tex_loc_2Darray;
47 static int prog2Darray;
49 /**
50 * Views with varying minimum and number of layers 2D_ARRAY only
52 static bool
53 test_render_layers(void)
55 GLuint tex, new_tex;
56 GLint width = 16, height = 16, layers = 8;
57 GLint l;
58 GLint numLayers[] = {7, 1, 2, 2};
59 int expectedLayer;
60 GLfloat expected[4];
61 int p;
62 bool pass = true;
64 glUseProgram(prog2Darray);
65 glUniform1i(tex_loc_2Darray, 0);
67 glGenTextures(1, &tex);
68 glActiveTexture(GL_TEXTURE0);
69 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
71 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
72 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
73 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
74 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
75 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, layers);
77 /* load each array layer with a different color texture */
78 for (l = 0; l < layers; l++) {
79 GLubyte *buf = create_solid_image(width, height, 1, 4, l);
81 if (buf != NULL) {
82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l,
83 width, height, 1, GL_RGBA,
84 GL_UNSIGNED_BYTE, buf);
85 free(buf);
90 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
92 /* create view of texture with restricted layers and draw quad */
93 /* using a single layer in the view range which varies every loop */
94 for (l = 0; l < ARRAY_SIZE(numLayers); l++) {
95 glGenTextures(1, &new_tex);
96 glTextureView(new_tex, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8,
97 0, 1, l, numLayers[l]);
99 glActiveTexture(GL_TEXTURE0);
100 glBindTexture(GL_TEXTURE_2D_ARRAY, new_tex);
102 glClear(GL_COLOR_BUFFER_BIT);
104 expectedLayer = l + numLayers[l] - 1;
105 draw_3d_depth(-1.0, -1.0, 2.0, 2.0, expectedLayer);
107 expected[0] = Colors[expectedLayer][0] / 255.0;
108 expected[1] = Colors[expectedLayer][1] / 255.0;
109 expected[2] = Colors[expectedLayer][2] / 255.0;
110 expected[3] = 1.0;
112 p = piglit_probe_pixel_rgba(piglit_width/2, piglit_height/2,
113 expected);
115 piglit_present_results();
117 #if 0
118 printf("for view min layer=%d expectedLayer=%d expected color=%f %f %f\n",
119 l, expectedLayer, expected[0], expected[1], expected[2]);
120 sleep(1);
121 #endif
123 if (!p) {
124 printf("%s: wrong color for view min layer %d, expectedLayer %d\n",
125 TestName, l, expectedLayer);
126 pass = false;
128 glDeleteTextures(1, &new_tex);
131 glDeleteTextures(1, &tex);
132 return pass;
135 #define X(f, desc) \
136 do { \
137 const bool subtest_pass = (f); \
138 piglit_report_subtest_result(subtest_pass \
139 ? PIGLIT_PASS : PIGLIT_FAIL, \
140 (desc)); \
141 pass = pass && subtest_pass; \
142 } while (0)
144 enum piglit_result
145 piglit_display(void)
147 bool pass = true;
148 X(test_render_layers(), "2D layers rendering");
149 #undef X
150 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
151 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
154 #ifdef PIGLIT_USE_OPENGL
155 #define GLSL_VERSION "130"
156 #else
157 #define GLSL_VERSION "310 es"
158 #endif
160 static const char *vs =
161 "#version " GLSL_VERSION "\n"
162 "in vec4 piglit_vertex;\n"
163 "in vec2 piglit_texcoord;\n"
164 "out vec3 texcoord;\n"
165 "void main() { \n"
166 " gl_Position = vec4(piglit_vertex.xy, 0.0, 1.0);\n"
167 " texcoord = vec3(piglit_texcoord, piglit_vertex.z);\n"
168 "}\n";
170 static const char *fs =
171 "#version " GLSL_VERSION "\n"
172 "#ifdef GL_ES\n"
173 "precision highp float;\n"
174 "precision highp sampler2DArray;\n"
175 "#endif\n"
176 "in vec3 texcoord;\n"
177 "uniform sampler2DArray tex;\n"
178 "out vec4 color;\n"
179 "void main() { \n"
180 " color = vec4(texture(tex, texcoord).xyz, 1.0);\n"
181 "}\n";
183 void
184 piglit_init(int argc, char **argv)
186 #ifdef PIGLIT_USE_OPENGL
187 piglit_require_extension("GL_ARB_texture_storage");
188 piglit_require_extension("GL_ARB_texture_view");
189 piglit_require_extension("GL_EXT_texture_array");
190 #else
191 piglit_require_extension("GL_OES_texture_view");
192 #endif
194 prog2Darray = piglit_build_simple_program(vs, fs);
195 tex_loc_2Darray = glGetUniformLocation(prog2Darray, "tex");