2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "piglit-util-gl.h"
27 * @file isvertexarray.c
29 * Tests basic API support for glIsVertexArray().
31 * From the ARB_vertex_array_object spec:
35 * void GenVertexArrays(sizei n, uint *arrays);
37 * returns <n> previous unused vertex array object names in <arrays>. These
38 * names are marked as used, for the purposes of GenVertexArrays only, but
39 * they acquire array state only when they are first bound.
43 * A vertex array object is created by binding a name returned by
44 * GenVertexArrays with the command
46 * void BindVertexArray(uint array);"
48 * The APPLE_vertex_array_object spec contains similar wording.
51 PIGLIT_GL_TEST_CONFIG_BEGIN
53 config
.supports_gl_compat_version
= 10;
55 PIGLIT_GL_TEST_CONFIG_END
65 piglit_init(int argc
, char **argv
)
68 GLboolean apple
= GL_FALSE
;
70 if (argc
== 2 && strcmp(argv
[1], "apple") == 0) {
75 piglit_require_gl_version(15);
77 piglit_require_extension("GL_APPLE_vertex_array_object");
79 piglit_require_extension("GL_ARB_vertex_array_object");
81 glGenVertexArrays(1, &id
);
83 if (glIsVertexArray(id
)) {
84 fprintf(stderr
, "id recognized incorrectly as a vertex array object.\n");
85 piglit_report_result(PIGLIT_FAIL
);
89 glBindVertexArrayAPPLE(id
);
91 glBindVertexArray(id
);
93 if (!glIsVertexArray(id
)) {
94 fprintf(stderr
, "id not recognized correctly as a vertex array object.\n");
95 piglit_report_result(PIGLIT_FAIL
);
98 piglit_report_result(PIGLIT_PASS
);