ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_vertex_buffer_object / elements-negative-offset.c
blob84b9e0ea88850fa9b17838d5f2b2b2d0360e5dcd
1 /*
2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /** @file elements-negative-offset.c
26 * Tests for a bug in the i965 driver. When moving all VBO pointers
27 * down by the same offset in the same batchbuffer, it would be unable
28 * to access the new vertex data.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_compat_version = 10;
37 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
38 config.khr_no_error_support = PIGLIT_NO_ERRORS;
40 PIGLIT_GL_TEST_CONFIG_END
42 static GLuint vbo;
44 void
45 piglit_init(int argc, char **argv)
47 piglit_require_extension("GL_ARB_vertex_buffer_object");
50 enum piglit_result
51 piglit_display(void)
53 bool pass = true;
54 float green[] = {0.0, 1.0, 0.0, 0.0};
55 float blue[] = {0.0, 0.0, 1.0, 0.0};
56 float vertex_data[] = {
57 /* quad 1 position */
58 -1.0, -1.0, 0.0, 1.0,
59 0.0, -1.0, 0.0, 1.0,
60 0.0, 1.0, 0.0, 1.0,
61 -1.0, 1.0, 0.0, 1.0,
63 /* quad 1 color */
64 0.0, 1.0, 0.0, 0.0,
65 0.0, 1.0, 0.0, 0.0,
66 0.0, 1.0, 0.0, 0.0,
67 0.0, 1.0, 0.0, 0.0,
69 /* quad 0 position */
70 0.0, -1.0, 0.0, 1.0,
71 1.0, -1.0, 0.0, 1.0,
72 1.0, 1.0, 0.0, 1.0,
73 0.0, 1.0, 0.0, 1.0,
75 /* quad 0 color */
76 0.0, 0.0, 1.0, 0.0,
77 0.0, 0.0, 1.0, 0.0,
78 0.0, 0.0, 1.0, 0.0,
79 0.0, 0.0, 1.0, 0.0,
81 intptr_t quad0_pos_offset = 8 * 4 * sizeof(float);
82 intptr_t quad0_color_offset = 12 * 4 * sizeof(float);
83 intptr_t quad1_pos_offset = 0;
84 intptr_t quad1_color_offset = 4 * 4 * sizeof(float);
86 glClearColor(1.0, 0.0, 0.0, 0.0);
87 glClear(GL_COLOR_BUFFER_BIT);
89 glGenBuffersARB(1, &vbo);
90 glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
91 glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertex_data),
92 vertex_data, GL_DYNAMIC_DRAW);
93 glEnableClientState(GL_VERTEX_ARRAY);
94 glEnableClientState(GL_COLOR_ARRAY);
96 glVertexPointer(4, GL_FLOAT, 0, (void *)quad0_pos_offset);
97 glColorPointer(4, GL_FLOAT, 0, (void *)quad0_color_offset);
98 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
100 glVertexPointer(4, GL_FLOAT, 0, (void *)quad1_pos_offset);
101 glColorPointer(4, GL_FLOAT, 0, (void *)quad1_color_offset);
102 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
104 pass = piglit_probe_rect_rgba(0, 0,
105 piglit_width / 2, piglit_height / 2,
106 green) && pass;
107 pass = piglit_probe_rect_rgba(piglit_width / 2, 0,
108 piglit_width / 2, piglit_height / 2,
109 blue) && pass;
111 piglit_present_results();
113 glDisableClientState(GL_VERTEX_ARRAY);
114 glDisableClientState(GL_COLOR_ARRAY);
115 glDeleteBuffersARB(1, &vbo);
117 return pass ? PIGLIT_PASS : PIGLIT_FAIL;