1 # Tests whether the special fogcoord varying is treated correctly in
2 # the face of an instruction that has no straight-forward mapping of
3 # input components to output components.
12 OPTION ARB_position_invariant;
13 DP3 result.fogcoord, vertex.texcoord[0], vertex.texcoord[1];
18 MOV result.color, fragment.fogcoord;
23 texcoord 0 (0.4, -0.3, 0.1, 0.5)
24 texcoord 1 (-1, 1, 8, 1)
25 clear color 1.0 1.0 1.0 0.0
28 probe all rgba 0.1 0 0 1