ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / ati_fragment_shader / api-gen.c
blob9fd9412456d76c42c17acb95fb0a694949a54877
1 /*
2 * Copyright © 2017 Miklós Máté
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * Tests basic API functionality for GL_ATI_fragment_shader:
26 * - generating names
27 * - deleting named shaders
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
35 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
37 PIGLIT_GL_TEST_CONFIG_END
39 enum piglit_result
40 piglit_display(void)
42 /* UNREACHED */
43 return PIGLIT_FAIL;
46 void
47 piglit_init(int argc, char **argv)
49 unsigned id;
50 bool pass = true;
52 piglit_require_extension("GL_ATI_fragment_shader");
54 /* gen some shaders */
55 id = glGenFragmentShadersATI(3);
56 pass &= piglit_check_gl_error(GL_NO_ERROR);
57 if (id == 0)
58 pass = false;
60 /* delete them */
61 glDeleteFragmentShaderATI(id);
62 pass &= piglit_check_gl_error(GL_NO_ERROR);
63 glDeleteFragmentShaderATI(id+1);
64 pass &= piglit_check_gl_error(GL_NO_ERROR);
65 glDeleteFragmentShaderATI(id+2);
66 pass &= piglit_check_gl_error(GL_NO_ERROR);
68 /* gen a few more, leave them hanging */
69 id = glGenFragmentShadersATI(3);
70 pass &= piglit_check_gl_error(GL_NO_ERROR);
72 /* bind allocates the name, no need for gen */
73 glBindFragmentShaderATI(42);
74 pass &= piglit_check_gl_error(GL_NO_ERROR);
75 glDeleteFragmentShaderATI(42);
76 pass &= piglit_check_gl_error(GL_NO_ERROR);
78 /* bind an other one, leave it hanging */
79 glBindFragmentShaderATI(43);
80 pass &= piglit_check_gl_error(GL_NO_ERROR);
82 /* try to delete a non-existent one */
83 glDeleteFragmentShaderATI(628);
84 pass &= piglit_check_gl_error(GL_NO_ERROR);
86 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);