2 * Copyright © 2017 Miklós Máté
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25 * Tests basic API functionality for GL_ATI_fragment_shader:
27 * - deleting named shaders
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
35 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
37 PIGLIT_GL_TEST_CONFIG_END
47 piglit_init(int argc
, char **argv
)
52 piglit_require_extension("GL_ATI_fragment_shader");
54 /* gen some shaders */
55 id
= glGenFragmentShadersATI(3);
56 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
61 glDeleteFragmentShaderATI(id
);
62 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
63 glDeleteFragmentShaderATI(id
+1);
64 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
65 glDeleteFragmentShaderATI(id
+2);
66 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
68 /* gen a few more, leave them hanging */
69 id
= glGenFragmentShadersATI(3);
70 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
72 /* bind allocates the name, no need for gen */
73 glBindFragmentShaderATI(42);
74 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
75 glDeleteFragmentShaderATI(42);
76 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
78 /* bind an other one, leave it hanging */
79 glBindFragmentShaderATI(43);
80 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
82 /* try to delete a non-existent one */
83 glDeleteFragmentShaderATI(628);
84 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
86 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);