2 * Copyright © 2017 Miklós Máté
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * Tests rendering with GL_ATI_fragment_shader: when no texture is bound
26 * - glPassTexCoordATI() should work as normal
27 * - glSampleMapATI() should return all zeros
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
35 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
37 PIGLIT_GL_TEST_CONFIG_END
39 static const float color1
[] = {0.2, 0.3, 0.8};
40 static const float texcoord
[] = {0.2, 0.7, 0.4};
41 static const float black
[] = {0.0, 0.0, 0.0};
54 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
56 glClearColor(1.0, 0.0, 0.0, 1.0);
57 glClear(GL_COLOR_BUFFER_BIT
);
59 glTexCoord3fv(texcoord
);
61 glEnable(GL_FRAGMENT_SHADER_ATI
);
62 glBindFragmentShaderATI(SHADER_TEXCOORD
);
63 piglit_draw_rect(0, 0, piglit_width
/ 4, piglit_height
);
64 glBindFragmentShaderATI(SHADER_TEX
);
65 piglit_draw_rect(piglit_width
/ 4, 0, piglit_width
/ 4, piglit_height
);
66 glGenTextures(1, &tex
);
67 glBindTexture(GL_TEXTURE_2D
, tex
);
68 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB
, 1, 1, 0, GL_RGB
, GL_FLOAT
,
70 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
71 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
72 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
73 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
74 piglit_draw_rect(2 * piglit_width
/ 4, 0,
75 piglit_width
/ 4, piglit_height
);
76 glEnable(GL_TEXTURE_2D
);
77 piglit_draw_rect(3 * piglit_width
/ 4, 0,
78 piglit_width
/ 4, piglit_height
);
79 glDisable(GL_TEXTURE_2D
);
80 glDeleteTextures(1, &tex
);
81 glDisable(GL_FRAGMENT_SHADER_ATI
);
83 pass
= pass
&& piglit_probe_rect_rgb(0, 0, piglit_width
/ 4,
84 piglit_height
, texcoord
);
85 pass
= pass
&& piglit_probe_rect_rgb(piglit_width
/ 4, 0,
87 piglit_height
, black
);
88 pass
= pass
&& piglit_probe_rect_rgb(2 * piglit_width
/ 4, 0,
90 piglit_height
, black
);
91 pass
= pass
&& piglit_probe_rect_rgb(3 * piglit_width
/ 4, 0,
93 piglit_height
, color1
);
95 piglit_present_results();
97 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
99 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
103 piglit_init(int argc
, char **argv
)
105 piglit_require_extension("GL_ATI_fragment_shader");
107 glBindFragmentShaderATI(SHADER_TEXCOORD
);
108 glBeginFragmentShaderATI();
109 glPassTexCoordATI(GL_REG_1_ATI
, GL_TEXTURE0_ARB
, GL_SWIZZLE_STR_ATI
);
110 glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
111 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
112 glEndFragmentShaderATI();
114 glBindFragmentShaderATI(SHADER_TEX
);
115 glBeginFragmentShaderATI();
116 glSampleMapATI(GL_REG_0_ATI
, GL_TEXTURE0_ARB
, GL_SWIZZLE_STR_ATI
);
117 glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
118 GL_REG_0_ATI
, GL_NONE
, GL_NONE
);
119 glEndFragmentShaderATI();
121 if (!piglit_check_gl_error(GL_NO_ERROR
))
122 piglit_report_result(PIGLIT_FAIL
);