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24 #include "draw-buffers-common.h"
27 * \file draw-buffers-alpha-to-one.cpp
29 * Verify sample alpha to one with multiple draw buffers
31 * When rendering to multiple draw buffers, GL_SAMPLE_ALPHA_TO_ONE should
32 * modify the alpha values sent to each draw buffer. OpenGL 3.3 specification's
33 * section 4.1.3 (page 196 of pdf) is little unclear about the exact behavior
34 * in above mentioned case:
36 * "All alpha values in this section refer only to the alpha component of the
37 * fragment shader output linked to color number zero, index zero (see section
38 * 3.9.2) if a fragment shader is in use, or the alpha component of the result
39 * of fixed-function fragment shading. If the fragment shader does not write to
40 * this output, the alpha value is undefined."
42 * And later in the same section it is stated that:
44 * "Next, if SAMPLE_ALPHA_TO_ONE is enabled, each alpha value is replaced by
45 * the maximum representable alpha value for fixed-point color buffers, or by
46 * 1.0 for floating-point buffers. Otherwise, the alpha values are not changed."
48 * By reading above two references together, specification seems to suggest that
49 * alpha values for only draw buffer zero will be modified when GL_SAMPLE_TO_ONE.
50 * is enabled. But with NVIDIA's proprietary drivers this test verifies that
51 * alpha values for all the draw buffers will be modified. In my opinion, this
52 * section needs clarification from khronos.
54 * At present test is based on the behavior observed with NVIDIA's proprietary
57 * This test operates by drawing a pattern in multisample FBO to generate
58 * reference and test images for all the draw buffers. Reference images are drawn
59 * to right half of window system draw buffer and test images to left half.
61 * Compare the left and right halves of window system frame buffer to verify
64 * Author: Anuj Phogat <anuj.phogat@gmail.com>
67 PIGLIT_GL_TEST_CONFIG_BEGIN
69 config
.supports_gl_compat_version
= 10;
71 config
.window_width
= 512;
72 config
.window_height
= 768;
73 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
74 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
76 PIGLIT_GL_TEST_CONFIG_END
81 print_usage_and_exit(char *prog_name
)
83 printf("Usage: %s <num_samples>\n", prog_name
);
84 piglit_report_result(PIGLIT_FAIL
);
88 piglit_init(int argc
, char **argv
)
90 /* At present fragment shader supports only fixed number of
93 int num_attachments
= 3;
96 print_usage_and_exit(argv
[0]);
99 samples
= strtol(argv
[1], &endptr
, 0);
100 if (endptr
!= argv
[1] + strlen(argv
[1]))
101 print_usage_and_exit(argv
[0]);
104 piglit_require_gl_version(21);
105 piglit_require_extension("GL_ARB_framebuffer_object");
106 piglit_require_extension("GL_ARB_vertex_array_object");
108 int pattern_width
= piglit_width
/ 2;
109 int pattern_height
= piglit_height
/ num_attachments
;
111 piglit_ortho_projection(pattern_width
,
115 /* Skip the test if samples > GL_MAX_SAMPLES */
117 glGetIntegerv(GL_MAX_SAMPLES
, &max_samples
);
119 if (samples
> max_samples
)
120 piglit_report_result(PIGLIT_SKIP
);
122 ms_fbo_and_draw_buffers_setup(samples
,
128 shader_compile(false /* sample_alpha_to_coverage */,
129 false /* dual_src_blend */,
130 true /* frag_out_zero_write */);
137 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
138 glClearColor(0.0, 0.0, 0.0, 1.0);
139 glClear(GL_COLOR_BUFFER_BIT
);
140 allocate_data_arrays();
142 draw_reference_image(false /* sample_alpha_to_coverage */,
143 true /* sample_alpha_to_one */);
145 draw_test_image(false /* sample_alpha_to_coverage */,
146 true /* sample_alpha_to_one */);
148 pass
= piglit_check_gl_error(GL_NO_ERROR
) && pass
;
150 glBindFramebuffer(GL_READ_FRAMEBUFFER
, piglit_winsys_fbo
);
151 pass
= piglit_probe_rect_halves_equal_rgba(0, 0,
156 /* Free the memory allocated for data arrays */
159 if (!piglit_automatic
)
160 piglit_present_results();
162 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;