ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / ext_framebuffer_multisample / multisample-blit.cpp
blobfd8ab60a2ae4199b1542c7355c5a75170241e3dc
1 /*
2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 #include "piglit-test-pattern.h"
24 #include "piglit-fbo.h"
25 using namespace piglit_util_fbo;
26 using namespace piglit_util_test_pattern;
28 /**
29 * \file multisample-blit.cpp
31 * Verify the accuracy of blitting from an MSAA buffer to another MSAA
32 * buffer.
34 * This test operates by drawing a test image in an MSAA buffer,
35 * blitting it to a second MSAA buffer, and then blitting it to the
36 * window system framebuffer (which is non-MSAA).
38 * To verify that the MSAA-to-MSAA blit worked properly, we also do a
39 * blit straight from the MSAA buffer to the window system
40 * framebuffer--this should produce the same image.
42 PIGLIT_GL_TEST_CONFIG_BEGIN
44 config.supports_gl_compat_version = 10;
46 config.window_width = 512;
47 config.window_height = 256;
48 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL;
49 config.khr_no_error_support = PIGLIT_NO_ERRORS;
51 PIGLIT_GL_TEST_CONFIG_END
53 const int pattern_width = 256; const int pattern_height = 256;
55 Fbo src_fbo;
56 Fbo dst_fbo;
57 TestPattern *test_pattern = NULL;
58 ManifestProgram *manifest_program = NULL;
59 GLbitfield buffer_to_test;
60 GLenum filter_mode = GL_NEAREST;
62 void
63 print_usage_and_exit(char *prog_name)
65 printf("Usage: %s <num_samples> <buffer_type>\n"
66 " where <buffer_type> is one of:\n"
67 " color\n"
68 " stencil\n"
69 " depth\n"
70 "Available options:\n"
71 " linear: use GL_LINEAR filter mode\n",
72 prog_name);
73 piglit_report_result(PIGLIT_FAIL);
76 void
77 piglit_init(int argc, char **argv)
79 int num_samples;
80 if (argc < 3)
81 print_usage_and_exit(argv[0]);
83 char *endptr = NULL;
84 num_samples = strtol(argv[1], &endptr, 0);
85 if (endptr != argv[1] + strlen(argv[1]))
86 print_usage_and_exit(argv[0]);
89 piglit_require_gl_version(21);
90 piglit_require_extension("GL_ARB_framebuffer_object");
91 piglit_require_extension("GL_ARB_vertex_array_object");
93 /* Skip the test if num_samples > GL_MAX_SAMPLES */
94 GLint max_samples;
95 glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
96 if (num_samples > max_samples)
97 piglit_report_result(PIGLIT_SKIP);
99 if (strcmp(argv[2], "color") == 0) {
100 test_pattern = new Triangles();
101 buffer_to_test = GL_COLOR_BUFFER_BIT;
102 } else if (strcmp(argv[2], "depth") == 0) {
103 test_pattern = new DepthSunburst();
104 manifest_program = new ManifestDepth();
105 buffer_to_test = GL_DEPTH_BUFFER_BIT;
106 } else if (strcmp(argv[2], "stencil") == 0) {
107 test_pattern = new StencilSunburst();
108 manifest_program = new ManifestStencil();
109 buffer_to_test = GL_STENCIL_BUFFER_BIT;
110 } else {
111 print_usage_and_exit(argv[0]);
114 for (int i = 3; i < argc; i++) {
115 if (strcmp(argv[i], "linear") == 0)
116 filter_mode = GL_LINEAR;
117 else
118 print_usage_and_exit(argv[0]);
121 test_pattern->compile();
122 if (manifest_program)
123 manifest_program->compile();
125 src_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height));
126 dst_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height));
129 enum piglit_result
130 piglit_display()
132 bool pass = true;
134 /* Draw the test pattern in src_fbo. */
135 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, src_fbo.handle);
136 src_fbo.set_viewport();
137 test_pattern->draw(TestPattern::no_projection);
139 /* Blit from src_fbo to dst_fbo. */
140 glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo.handle);
141 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo.handle);
142 glBlitFramebuffer(0, 0, pattern_width, pattern_height,
143 0, 0, pattern_width, pattern_height,
144 buffer_to_test, filter_mode);
146 /* If necessary, manifest the depth/stencil image in dst_fbo
147 * into a color image. This ensures that the blit that
148 * follows will depend on all samples of each pixel.
150 dst_fbo.set_viewport();
151 if (manifest_program)
152 manifest_program->run();
154 /* Blit from dst_fbo to the left half of the window system
155 * framebuffer. This is the test image.
157 glBindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo.handle);
158 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
159 glBlitFramebuffer(0, 0, pattern_width, pattern_height,
160 0, 0, pattern_width, pattern_height,
161 GL_COLOR_BUFFER_BIT, GL_NEAREST);
163 /* Now manifest the image in src_fbo and blit it directly to
164 * the window system framebuffer. This is the reference
165 * image.
167 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, src_fbo.handle);
168 src_fbo.set_viewport();
169 if (manifest_program)
170 manifest_program->run();
171 glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo.handle);
172 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
173 glBlitFramebuffer(0, 0, pattern_width, pattern_height,
174 pattern_width, 0, 2*pattern_width, pattern_height,
175 GL_COLOR_BUFFER_BIT, GL_NEAREST);
177 /* Check that the left and right halves of the screen match.
178 * If they don't, then there must have been a problem blitting
179 * from src_fbo to dst_fbo.
181 glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo);
182 pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width,
183 piglit_height) && pass;
185 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
187 piglit_present_results();
189 return pass ? PIGLIT_PASS : PIGLIT_FAIL;