2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "piglit-test-pattern.h"
25 #include "piglit-fbo.h"
26 using namespace piglit_util_fbo
;
27 using namespace piglit_util_test_pattern
;
30 * \file point-smooth.cpp
32 * Page 122 (in the PDF) of the OpenGL 3.0 spec says:
33 * "If MULTISAMPLE is enabled, and the value of SAMPLE BUFFERS is one,
34 * then points are rasterized using the following algorithm, regardless
35 * of whether point antialias-ing (POINT SMOOTH) is enabled or disabled".
37 * This test operates by drawing a test image with GL_POINT_SMOOTH
38 * enabled in an MSAA buffer. Blit it in to left half of window system
41 * Draw same image second time with GL_POINT_SMOOTH disabled. Blit it
42 * in to right half of window system framebuffer. This is the reference
45 * To verify that GL_POINT_SMOOTH doesn't affect MSAA, compare the two
46 * halves of default framebuffer. There should be no difference.
50 PIGLIT_GL_TEST_CONFIG_BEGIN
52 config
.supports_gl_compat_version
= 10;
54 config
.window_width
= 512;
55 config
.window_height
= 256;
56 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
| PIGLIT_GL_VISUAL_DEPTH
| PIGLIT_GL_VISUAL_STENCIL
;
57 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
59 PIGLIT_GL_TEST_CONFIG_END
61 const int pattern_width
= 256; const int pattern_height
= 256;
64 TestPattern
*test_pattern
= NULL
;
65 GLbitfield buffer_to_test
;
68 print_usage_and_exit(char *prog_name
)
70 printf("Usage: %s <num_samples>\n",
72 piglit_report_result(PIGLIT_FAIL
);
76 piglit_init(int argc
, char **argv
)
80 print_usage_and_exit(argv
[0]);
83 num_samples
= strtol(argv
[1], &endptr
, 0);
84 if (endptr
!= argv
[1] + strlen(argv
[1]))
85 print_usage_and_exit(argv
[0]);
88 piglit_require_gl_version(21);
89 piglit_require_extension("GL_ARB_framebuffer_object");
90 piglit_require_extension("GL_ARB_vertex_array_object");
92 glClear (GL_COLOR_BUFFER_BIT
);
94 /* Skip the test if num_samples > GL_MAX_SAMPLES */
96 glGetIntegerv(GL_MAX_SAMPLES
, &max_samples
);
97 if (num_samples
> max_samples
)
98 piglit_report_result(PIGLIT_SKIP
);
100 buffer_to_test
= GL_COLOR_BUFFER_BIT
;
101 test_pattern
= new Points();
102 test_pattern
->compile();
104 test_fbo
.setup(FboConfig(num_samples
, pattern_width
, pattern_height
));
106 /* Blending is required to test smooth points */
108 glBlendFunc (GL_SRC_ALPHA_SATURATE
, GL_ONE
);
120 /* Draw test pattern in multisample test_fbo with GL_POINT_SMOOTH
123 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, test_fbo
.handle
);
124 glClear(buffer_to_test
);
125 test_fbo
.set_viewport();
126 test_pattern
->draw(proj
);
128 /* Blit test_fbo to the right half of window system framebuffer.
129 * This is the reference image.
131 glBindFramebuffer(GL_READ_FRAMEBUFFER
, test_fbo
.handle
);
132 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
133 glBlitFramebuffer(0, 0, pattern_width
, pattern_height
,
134 pattern_width
, 0, 2*pattern_width
, pattern_height
,
135 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
137 /* Draw test pattern in mulisample test_fbo with GL_POINT_SMOOTH
140 glEnable (GL_POINT_SMOOTH
);
141 glHint( GL_POINT_SMOOTH_HINT
, GL_NICEST
);
142 glDisable (GL_DEPTH_TEST
);
144 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, test_fbo
.handle
);
145 test_fbo
.set_viewport();
146 test_pattern
->draw(proj
);
148 glDisable(GL_POINT_SMOOTH
);
150 /* Now blit test_fbo to the left half of window system framebuffer.
151 * This is the test image.
153 glBindFramebuffer(GL_READ_FRAMEBUFFER
, test_fbo
.handle
);
154 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
155 glBlitFramebuffer(0, 0, pattern_width
, pattern_height
,
156 0, 0, pattern_width
, pattern_height
,
157 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
159 /* Check that the left and right halves of the screen match. If they
160 * don't, then GL_POINT_SMOOTH is not ignored with multisample
163 glBindFramebuffer(GL_READ_FRAMEBUFFER
, piglit_winsys_fbo
);
164 pass
= piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width
,
165 piglit_height
) && pass
;
167 pass
= piglit_check_gl_error(GL_NO_ERROR
) && pass
;
169 piglit_present_results();
171 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;