ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / gl-3.2 / minmax.c
blobf50ca785f928ae182589b2ad881a24e1e7407861
1 /* Copyright © 2012 Intel Corporation
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
6 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
12 * Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 * IN THE SOFTWARE.
23 /** @file minmax.c
25 * Test for the minimum maximum values in section 6.2 "State Tables"
26 * of the GL 3.2 spec.
29 #include "piglit-util-gl.h"
30 #include "minmax-test.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_core_version = 32;
35 config.supports_gl_compat_version = 32;
37 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
38 config.khr_no_error_support = PIGLIT_NO_ERRORS;
40 PIGLIT_GL_TEST_CONFIG_END
42 enum piglit_result
43 piglit_display(void)
45 /* UNREACHED */
46 return PIGLIT_FAIL;
49 void
50 piglit_init(int argc, char **argv)
52 int vuniforms = 0, vblocks = 0;
53 int guniforms = 0, gblocks = 0;
54 int funiforms = 0, fblocks = 0;
55 int blocksize = 0;
57 piglit_print_minmax_header();
59 /* These should be in the section with "Minimum Value" but
60 * appear in the section with "Initial Value".
62 piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64);
63 piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4);
64 piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4);
66 piglit_test_min_int(GL_MAX_CLIP_DISTANCES, 8);
67 piglit_test_min_int(GL_SUBPIXEL_BITS, 4);
68 piglit_test_min_int(GL_MAX_3D_TEXTURE_SIZE, 256);
69 piglit_test_min_int(GL_MAX_TEXTURE_SIZE, 1024);
70 piglit_test_min_int(GL_MAX_ARRAY_TEXTURE_LAYERS, 256);
71 piglit_test_min_float(GL_MAX_TEXTURE_LOD_BIAS, 2.0);
72 piglit_test_min_int(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 1024);
73 piglit_test_min_int(GL_MAX_RENDERBUFFER_SIZE, 1024);
75 piglit_test_min_viewport_dimensions();
77 piglit_test_range_float(GL_POINT_SIZE_RANGE, 1, 1);
78 piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1);
79 piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE, 1, 1);
80 /* The spec lists 4, but the number should be 0, because hw drivers
81 * don't have to expose any non-core extensions like S3TC. */
82 piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0);
83 piglit_test_min_int(GL_MAX_TEXTURE_BUFFER_SIZE, 65536);
84 piglit_test_min_int(GL_MAX_RECTANGLE_TEXTURE_SIZE, 1024);
86 piglit_test_tf_bits(GL_PRIMITIVES_GENERATED);
87 piglit_test_tf_bits(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
88 piglit_test_oq_bits();
90 piglit_test_min_int(GL_MAJOR_VERSION, 3);
92 piglit_test_min_int(GL_MAX_VERTEX_ATTRIBS, 16);
93 piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1024);
94 piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_BLOCKS, 12);
95 piglit_test_min_int(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 64);
96 piglit_test_min_int(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16);
98 /* MAX_GEOMETRY_UNIFORM_COMPONENTS was missing from the table
99 * from GL 3.2 through 4.1, though it's present in
100 * GL_ARB_geometry_shader and 4.2 with a value of 512. Assume
101 * that it's an oversight in the spec.
103 piglit_test_min_int(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 512);
104 piglit_test_min_int(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 12);
105 piglit_test_min_int(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 64);
106 piglit_test_min_int(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 128);
107 piglit_test_min_int(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 256);
108 piglit_test_min_int(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 1024);
109 piglit_test_min_int(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16);
111 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1024);
112 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12);
113 piglit_test_min_int(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 128);
114 piglit_test_min_int(GL_MAX_TEXTURE_IMAGE_UNITS, 16);
115 piglit_test_max_int(GL_MIN_PROGRAM_TEXEL_OFFSET, -8);
116 piglit_test_min_int(GL_MAX_PROGRAM_TEXEL_OFFSET, 7);
118 piglit_test_min_int(GL_MAX_UNIFORM_BUFFER_BINDINGS, 36);
119 piglit_test_min_int(GL_MAX_UNIFORM_BLOCK_SIZE, 16384);
120 piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1);
121 piglit_test_min_int(GL_MAX_COMBINED_UNIFORM_BLOCKS, 36);
123 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &vblocks);
124 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &vuniforms);
125 glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gblocks);
126 glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &guniforms);
127 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks);
128 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &funiforms);
129 glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &blocksize);
131 /* Note that these two tokens already existed in the table
132 * above, with realistic minimum values. This appears to be a
133 * typo and was dropped in 3.2.
135 /* piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1); */
136 /* piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1); */
138 /* In this case, the "1" in the table refers to the footnote:
140 * "(1) The minimum value for each stage is
141 * MAX_stage_UNIFORM_BLOCKS ×
142 * MAX_stage_UNIFORM_BLOCK_SIZE +
143 * MAX_stage_UNIFORM_COMPONENTS"
145 * But that doesn't make sense -- BLOCK_SIZE is in bytes,
146 * while components is in number of floats. The GL 3.3 spec
147 * corrects this apparent typo to say BLOCK_SIZE / 4 * BLOCKS.
149 piglit_test_min_int(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
150 vblocks * blocksize / 4 + vuniforms);
151 piglit_test_min_int(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
152 fblocks * blocksize / 4 + funiforms);
155 /* XXX GEO */
156 piglit_test_min_int(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
157 vblocks * blocksize / 4 + vuniforms);
159 piglit_test_min_int(GL_MAX_VARYING_COMPONENTS, 60);
160 piglit_test_min_int(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 48);
162 piglit_test_min_int(GL_MAX_SAMPLE_MASK_WORDS, 1);
163 piglit_test_min_int(GL_MAX_COLOR_TEXTURE_SAMPLES, 1);
164 piglit_test_min_int(GL_MAX_DEPTH_TEXTURE_SAMPLES, 1);
165 piglit_test_min_int(GL_MAX_INTEGER_SAMPLES, 1);
166 piglit_test_min_uint64(GL_MAX_SERVER_WAIT_TIMEOUT, 0);
168 piglit_test_min_int(GL_MAX_DRAW_BUFFERS, 8);
169 piglit_test_min_int(GL_SAMPLE_BUFFERS, 0);
170 piglit_test_min_int(GL_SAMPLES, 0);
171 piglit_test_min_int(GL_MAX_COLOR_ATTACHMENTS, 8);
172 piglit_test_min_int(GL_MAX_SAMPLES, 4);
174 if (!piglit_check_gl_error(GL_NO_ERROR))
175 piglit_report_result(PIGLIT_FAIL);
177 piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL);