2 * Copyright © 2009,2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-pointcoord.c
30 * Tests that gl_PointCoord produces the expected output in a GLES2
31 * context, which treats all points as point sprite enabled (so
32 * gl_PointCoord returns defined values).
34 * To compare, the GLSL 4.3 spec says:
36 * "The values in gl_PointCoord are two-dimensional coordinates
37 * indicating where within a point primitive the current fragment
38 * is located, when point sprites are enabled."
40 * (which is tested in tests/shaders/glsl-fs-pointcoord.c) while the
41 * GLSL ES 1.00 spec says:
43 * "The values in gl_PointCoord are two-dimensional coordinates
44 * indicating where within a point primitive the current fragment
47 * which makes sense, because the GL_POINT_SPRITE enable doesn't
58 #include "piglit-util-gl.h"
60 PIGLIT_GL_TEST_CONFIG_BEGIN
62 config
.supports_gl_es_version
= 20;
64 config
.window_width
= 256;
65 config
.window_height
= 256;
66 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
68 PIGLIT_GL_TEST_CONFIG_END
71 static GLint point_size
;
73 const char *vs_source
=
74 "attribute vec4 vertex;\n"
75 "uniform float point_size;\n"
78 " gl_Position = vertex;\n"
79 " gl_PointSize = point_size;\n"
82 const char *fs_source
=
85 " gl_FragColor = vec4(gl_PointCoord.xy * 1.1 - 0.05, 0, 1);\n"
91 GLboolean pass
= GL_TRUE
;
92 const float red
[4] = {1, 0, 0, 1};
93 const float green
[4] = {0, 1, 0, 1};
94 const float yellow
[4] = {1, 1, 0, 1};
95 const float black
[4] = {0, 0, 0, 1};
96 const float vert
[] = {
97 -1.0 + 2.0 * (point_size
/ 2.0) / piglit_width
,
98 -1.0 + 2.0 * (point_size
/ 2.0) / piglit_height
100 GLint point_size_loc
;
102 glClearColor(0.5, 0.5, 0.5, 1.0);
103 glClear(GL_COLOR_BUFFER_BIT
);
105 point_size_loc
= glGetUniformLocation(prog
, "point_size");
106 glUniform1f(point_size_loc
, point_size
);
108 glVertexAttribPointer(PIGLIT_ATTRIB_POS
, 2, GL_FLOAT
, false, 0, vert
);
109 glEnableVertexAttribArray(PIGLIT_ATTRIB_POS
);
110 glDrawArrays(GL_POINTS
, 0, 1);
112 pass
= pass
&& piglit_probe_pixel_rgba(0, 0, green
);
113 pass
= pass
&& piglit_probe_pixel_rgba(point_size
- 1, 0, yellow
);
114 pass
= pass
&& piglit_probe_pixel_rgba(0, point_size
- 1, black
);
115 pass
= pass
&& piglit_probe_pixel_rgba(point_size
- 1, point_size
- 1,
118 piglit_present_results();
120 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
123 void piglit_init(int argc
, char**argv
)
125 GLint point_size_limits
[2];
127 glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE
, point_size_limits
);
128 point_size
= point_size_limits
[1];
130 if (point_size
> piglit_width
)
131 point_size
= piglit_width
;
132 if (point_size
> piglit_height
)
133 point_size
= piglit_height
;
135 prog
= piglit_build_simple_program(vs_source
, fs_source
);