ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / gles-2.0 / glsl-fs-pointcoord.c
blob41c6a37cab01e1de3e34046c3ac28371ff3bdc48
1 /*
2 * Copyright © 2009,2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-pointcoord.c
30 * Tests that gl_PointCoord produces the expected output in a GLES2
31 * context, which treats all points as point sprite enabled (so
32 * gl_PointCoord returns defined values).
34 * To compare, the GLSL 4.3 spec says:
36 * "The values in gl_PointCoord are two-dimensional coordinates
37 * indicating where within a point primitive the current fragment
38 * is located, when point sprites are enabled."
40 * (which is tested in tests/shaders/glsl-fs-pointcoord.c) while the
41 * GLSL ES 1.00 spec says:
43 * "The values in gl_PointCoord are two-dimensional coordinates
44 * indicating where within a point primitive the current fragment
45 * is located."
47 * which makes sense, because the GL_POINT_SPRITE enable doesn't
48 * exist.
51 #include <assert.h>
52 #include <string.h>
53 #include <stdio.h>
54 #include <stdlib.h>
55 #include <errno.h>
56 #include <sys/stat.h>
58 #include "piglit-util-gl.h"
60 PIGLIT_GL_TEST_CONFIG_BEGIN
62 config.supports_gl_es_version = 20;
64 config.window_width = 256;
65 config.window_height = 256;
66 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
68 PIGLIT_GL_TEST_CONFIG_END
70 static GLint prog;
71 static GLint point_size;
73 const char *vs_source =
74 "attribute vec4 vertex;\n"
75 "uniform float point_size;\n"
76 "void main()\n"
77 "{\n"
78 " gl_Position = vertex;\n"
79 " gl_PointSize = point_size;\n"
80 "}\n";
82 const char *fs_source =
83 "void main()\n"
84 "{\n"
85 " gl_FragColor = vec4(gl_PointCoord.xy * 1.1 - 0.05, 0, 1);\n"
86 "}\n";
88 enum piglit_result
89 piglit_display(void)
91 GLboolean pass = GL_TRUE;
92 const float red[4] = {1, 0, 0, 1};
93 const float green[4] = {0, 1, 0, 1};
94 const float yellow[4] = {1, 1, 0, 1};
95 const float black[4] = {0, 0, 0, 1};
96 const float vert[] = {
97 -1.0 + 2.0 * (point_size / 2.0) / piglit_width,
98 -1.0 + 2.0 * (point_size / 2.0) / piglit_height
100 GLint point_size_loc;
102 glClearColor(0.5, 0.5, 0.5, 1.0);
103 glClear(GL_COLOR_BUFFER_BIT);
105 point_size_loc = glGetUniformLocation(prog, "point_size");
106 glUniform1f(point_size_loc, point_size);
108 glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT, false, 0, vert);
109 glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
110 glDrawArrays(GL_POINTS, 0, 1);
112 pass = pass && piglit_probe_pixel_rgba(0, 0, green);
113 pass = pass && piglit_probe_pixel_rgba(point_size - 1, 0, yellow);
114 pass = pass && piglit_probe_pixel_rgba(0, point_size - 1, black);
115 pass = pass && piglit_probe_pixel_rgba(point_size - 1, point_size - 1,
116 red);
118 piglit_present_results();
120 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
123 void piglit_init(int argc, char**argv)
125 GLint point_size_limits[2];
127 glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_size_limits);
128 point_size = point_size_limits[1];
130 if (point_size > piglit_width)
131 point_size = piglit_width;
132 if (point_size > piglit_height)
133 point_size = piglit_height;
135 prog = piglit_build_simple_program(vs_source, fs_source);
137 glUseProgram(prog);