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11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24 /** @file link-no-vsfs.c
26 * From the GLES 2.0.25 spec (page 30):
28 * "Linking can fail for a variety of reasons as specified in the
29 * OpenGL ES Shading Language Specification. Linking will also
30 * fail if one or more of the shader objects, attached to program
31 * are not compiled successfully, if program does not contain
32 * both a vertex shader and a fragment shader, or if more active
33 * uniform or active sampler variables are used in program than
34 * allowed (see section 2.10.4).
36 * This also appears in the 3.0.2 spec, page 48.
39 #include "piglit-util-gl.h"
41 PIGLIT_GL_TEST_CONFIG_BEGIN
43 config
.supports_gl_es_version
= 20;
45 config
.window_visual
= PIGLIT_GL_VISUAL_RGBA
| PIGLIT_GL_VISUAL_DOUBLE
;
47 PIGLIT_GL_TEST_CONFIG_END
57 test_link_fail(GLenum target
, const char *source
)
62 shader
= piglit_compile_shader_text(target
, source
);
64 prog
= glCreateProgram();
65 glAttachShader(prog
, shader
);
67 glDeleteShader(shader
);
69 glGetProgramiv(prog
, GL_LINK_STATUS
, &ok
);
71 glDeleteProgram(prog
);
74 "Linking with only a %s succeeded when it should have "
76 piglit_get_gl_enum_name(target
));
83 piglit_init(int argc
, char **argv
)
85 const char *vs_source
=
88 " gl_Position = vec4(0);"
90 const char *fs_source
=
91 "precision mediump float;\n"
94 " gl_FragColor = vec4(0);"
97 if (!test_link_fail(GL_VERTEX_SHADER
, vs_source
))
98 piglit_report_result(PIGLIT_FAIL
);
99 if (!test_link_fail(GL_FRAGMENT_SHADER
, fs_source
))
100 piglit_report_result(PIGLIT_FAIL
);
102 piglit_report_result(PIGLIT_PASS
);