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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
compiler
/
global-initializer
/
from-uniform.frag
blob
5f26d13be9e164a821cfb7d119d95d6952b565d4
1
/* [config]
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* expect_result: pass
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* glsl_version: 1.10
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* [end config]
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*/
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uniform float uf;
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float gf1 = 1.0;
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float gf2 = uf;
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void main()
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{
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gl_FragColor = vec4(gf1, gf2, uf, 1.0);
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}