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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
compiler
/
literals
/
valid-octal.vert
blob
f8624866c66ed2852544c849981057b7c4ad8a92
1
// [config]
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// expect_result: pass
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// glsl_version: 1.10
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// [end config]
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void main() {
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ivec4 i = ivec4(07, 00, 01, 04);
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gl_Position = vec4(1.0);
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}