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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
compiler
/
qualifiers
/
invariant-01.vert
blob
021f468893dcc937c16fdbcd1ae33850d6b2ce7f
1
// [config]
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// expect_result: pass
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// glsl_version: 1.10
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// [end config]
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//
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// "invariant" is not a reserved word in GLSL 1.10
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uniform vec4 invariant;
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void main()
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{
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gl_Position = invariant;
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}