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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
compiler
/
redeclarations
/
gl_TexCoord-as-varying.frag
blob
c40aad9330f093447472d06c95e2b52a1a5538aa
1
/* [config]
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* expect_result: pass
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* glsl_version: 1.10
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* [end config]
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*/
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#version 110
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varying vec4 gl_TexCoord[2];
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void main()
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{
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gl_FragColor = vec4(0);
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}