4 [vertex shader passthrough]
9 uniform ivec2 expected;
13 ivec2 result = arg0 * arg1;
14 result = result.xx * ivec2(2, 3);
15 gl_FragColor = result == expected ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
19 uniform ivec2 arg0 38 35
20 uniform ivec2 arg1 1 1
21 uniform ivec2 expected 76 114
23 probe rgba 0 0 0.0 1.0 0.0 1.0