ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / glsl-1.10 / execution / linear-fog.c
blobd99c1f52442732b866876980ae5f1481234e569c
1 /*
2 * Copyright © 2017 Fabian Bieler
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * @file linear-fog.c: Draw using linear fog in GLSL.
27 * Simple fog test with constant fog coordinates.
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 20;
35 config.window_visual = PIGLIT_GL_VISUAL_RGBA;
36 config.khr_no_error_support = PIGLIT_NO_ERRORS;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char *vs_text =
41 "void main() {\n"
42 " gl_Position = gl_Vertex; \n"
43 " gl_FogFragCoord = gl_MultiTexCoord0.x; \n"
44 " gl_FrontColor = gl_Color; \n"
45 "}\n";
46 static const char *fs_text =
47 "void main() {\n"
48 " float bf = (gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale; \n"
49 " gl_FragColor = mix(gl_Color, gl_Fog.color, bf); \n"
50 "}\n";
52 static const float vertex_color[] = {.25, .5, .75, .25};
53 static const float fog_color[] = {1, .5, 1, 0};
54 static const float fog_start = 100;
55 static const float fog_end = 200;
57 enum piglit_result
58 piglit_display(void)
60 bool pass = true;
62 for (int j = 0; j < 5; ++j) {
63 const float fog_coord = 100 + j * 25;
64 const float bf =
65 (fog_coord - fog_start) / (fog_end - fog_start);
66 float expected_color[4];
67 for (int i = 0; i < 4; ++i)
68 expected_color[i] = bf * fog_color[i] +
69 (1 - bf) * vertex_color[i];
71 glClear(GL_COLOR_BUFFER_BIT);
73 glTexCoord1f(fog_coord);
74 piglit_draw_rect(-1, -1, 2, 2);
76 pass = piglit_probe_pixel_rgba(piglit_width / 2,
77 piglit_height / 2,
78 expected_color) &&
79 pass;
82 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
85 void
86 piglit_init(int argc, char **argv)
88 const int program = piglit_build_simple_program(vs_text, fs_text);
90 glUseProgram(program);
92 glColor4fv(vertex_color);
93 glFogf(GL_FOG_START, fog_start);
94 glFogf(GL_FOG_END, fog_end);
95 glFogfv(GL_FOG_COLOR, fog_color);