5 uniform sampler1D tex1d;
8 gl_FragColor = texture1D(tex1d, gl_TexCoord[0].x);
15 draw rect tex -1 -1 2 2 0 0 1 1
16 relative probe rgba (0.125, 0.5) (1.0, 0.0, 0.0, 1.0)
17 relative probe rgba (0.375, 0.5) (0.0, 1.0, 0.0, 1.0)
18 relative probe rgba (0.625, 0.5) (0.0, 0.0, 1.0, 1.0)
19 relative probe rgba (0.875, 0.5) (1.0, 1.0, 1.0, 1.0)