9 gl_Position = gl_Vertex;
13 /* Prevent copy propagation to help trigger the driver bug on
14 * the assignment above.
20 gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0);
22 gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0);
27 gl_FragColor = gl_Color;
31 uniform mat2x2 m[0] 0.0 1.0 2.0 3.0
32 uniform mat2x2 m[1] 0.0 1.0 2.0 3.0
34 probe all rgba 0 1 0 0