13 if (clamp(sign(-abs(arg0)), 0.0, 1.0) != expect)
14 color = vec4(1.0, 0.0, 0.0, 1.0);
16 color = vec4(0.0, 1.0, 0.0, 1.0);
17 gl_Position = gl_Vertex;
29 uniform vec4 arg0 -5.0 5.0 0.0 0.0
30 uniform vec4 expect 0.0 0.0 0.0 0.0
32 probe rgb 1 1 0.0 1.0 0.0