5 uniform int early_return;
9 gl_Position = gl_Vertex;
11 if (early_return != 0)
20 gl_FragColor.xy = foo1;
21 gl_FragColor.zw = foo1;
26 uniform int early_return 1
28 probe all rgba 0.5 0.5 0.5 0.5
29 uniform int early_return 0
31 probe all rgba 0.2 0.2 0.2 0.2