1 # Test that GLSL built-in global variables can be accessed from a
2 # function that is neither defined nor declared in the compilation
3 # unit that defines main().
17 gl_Position = gl_Vertex;
18 gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
28 gl_FragColor = gl_Color;
33 probe all rgba 0.0 1.0 0.0 1.0