9 gl_Position = gl_Vertex;
13 float global_variable = 1.0;
15 /* This works around a bug in Apple's GLSL compiler. Their compiler won't allow
16 * a shader doesn't have any executable code.
18 void apple_work_around1() {}
21 float global_variable = 2.0;
23 /* This works around a bug in Apple's GLSL compiler. Their compiler won't allow
24 * a shader doesn't have any executable code.
26 void apple_work_around2() {}