1 # Does the linker correctly recognize that texcoord[1] is
2 # written by the vertex shader and read by the fragment shader?
8 varying vec4 gl_TexCoord[4];
12 gl_TexCoord[i] = vec4(0.5, 0, 0, 0);
13 gl_Position = ftransform();
18 varying vec4 gl_TexCoord[4];
21 gl_FragColor = gl_TexCoord[1];
27 relative probe rgba (0.5, 0.5) (0.5, 0.0, 0.0, 0.0)