1 # Test linking two vertex shaders.
2 # The GLSL and GL specs don't say anything about the order of
3 # shaders attached to program objects being significant.
4 # So attaching shader 'A' and then attaching shader 'B' should be the
5 # same as attaching 'B' then 'A'.
7 # Derived from tests/shaders/glsl-link-array-01.shader_test
9 # See also link-order-a-b.shader_test
32 gl_Position = vals[1];
39 gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
44 probe all rgba 0.0 1.0 0.0 0.0