6 // Verify that all constants defined in GLSL 1.50 core are accessible from
14 i += gl_MaxVertexAttribs;
15 i += gl_MaxVertexUniformComponents;
16 i += gl_MaxVaryingFloats;
17 i += gl_MaxVaryingComponents;
18 i += gl_MaxVertexOutputComponents;
19 i += gl_MaxGeometryInputComponents;
20 i += gl_MaxGeometryOutputComponents;
21 i += gl_MaxFragmentInputComponents;
22 i += gl_MaxVertexTextureImageUnits;
23 i += gl_MaxCombinedTextureImageUnits;
24 i += gl_MaxTextureImageUnits;
25 i += gl_MaxFragmentUniformComponents;
26 i += gl_MaxDrawBuffers;
27 i += gl_MaxClipDistances;
28 i += gl_MaxGeometryTextureImageUnits;
29 i += gl_MaxGeometryOutputVertices;
30 i += gl_MaxGeometryTotalOutputComponents;
31 i += gl_MaxGeometryUniformComponents;
32 i += gl_MaxGeometryVaryingComponents;
33 gl_Position = vec4(i);