7 * This test checks that an error occurs when explicitly setting the
8 * size of the gl_ClipDistance input to gl_MaxClipDistances+1 (which
9 * should generate an error) and accessing gl_in[0].gl_ClipDistance[0]
10 * (which would otherwise be ok).
15 layout(triangle_strip, max_vertices = 3) out;
18 float gl_ClipDistance[gl_MaxClipDistances+1];
23 gl_Position = vec4(gl_in[0].gl_ClipDistance[0]);