7 * This test checks that an error occurs when explicitly setting the
8 * size of the gl_ClipDistance input to gl_MaxClipDistances+1, which
9 * should generate an error.
14 layout(triangle_strip, max_vertices = 3) out;
17 float gl_ClipDistance[gl_MaxClipDistances+1];
22 gl_Position = vec4(0.0);