7 // Tests that arrays (of matrices) can be inputs to the vertex shader
9 * Section 4.3.4 (Inputs) of the GLSLLangSpec.1.50.09 4.3.4 Inputs says:
11 * Vertex shader inputs can only be float, floating-point
12 * vectors, matrices, signed and unsigned integers and integer vectors.
13 * Vertex shader inputs can also form arrays of these types, but not
26 a[0][0].x + a[0][1].x +
27 a[1][0].x + a[1][1].x +
28 b[0][0].x + b[0][1].x +