7 // Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says:
8 // "Geometry shaders allow input layout qualifiers only on the interface
9 // qualifier in, not on an input block, block member, or variable. The layout
10 // qualifier identifiers for geometry shader inputs are
15 // triangles_adjacency
16 // Only one argument is accepted."
20 layout(points, triangles_adjacency) in;
21 layout(points, max_vertices = 1) out;