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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.50
/
compiler
/
redeclarations
/
gl_ClipDistance-as-out-vec2.geom
blob
680d44d4df648c1d7be5c3274faae85f73e3f350
1
/* [config]
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* expect_result: fail
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* glsl_version: 1.50
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* [end config]
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*/
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#version 150
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layout(points) in;
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layout(points, max_vertices = 1) out;
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out vec2 gl_ClipDistance[2];
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void main()
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{
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gl_Position = vec4(0);
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EmitVertex();
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}