1 # Tests that GLSL 1.40 and GLSL 1.50 shaders may be linked together
3 # GLSL 1.50 Spec, 3.3 (Preprocessor):
4 # "Shaders declaring version 1.40 of the shading language can be linked with
5 # shaders declaring version 1.50 in the same program."
28 gl_Position = vec4(b);
34 void do_stuff(float b);
38 gl_FragColor = vec4(1.);
45 void do_stuff(float b)
47 gl_FragColor = vec4(b);