8 * Page 28 (page 34 of the PDF) of the OpenGL ES Shading Language 3.00
11 * "An array type can also be formed without specifying a size if
12 * the definition includes an initializer:
14 * float x[] = float[2] (1.0, 2.0);
15 * // declares an array of size 2
16 * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
23 float x[] = float[2] (1.0, 2.0);
24 // declares an array of size 2
25 float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
28 float c[5] = b; // verify that b got the correct size
30 gl_Position = vec4(0.);