8 * Section 4.3 (Storage Qualifiers) of the OpenGL ES 3.00.4 spec says:
10 * "Initializers may only be used in declarations of globals with no
11 * storage qualifier or with a const qualifier. Such initializers must be
12 * a constant expression."
14 * This differs from desktop GLSL. A compiler that only has to support GLSL
15 * ES could possibly be some amount smaller due to this restriction.
18 precision mediump float;
27 fragdata = vec4(gf1, gf2, af, 1.0);