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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-es-3.00
/
compiler
/
invariant.frag
blob
0b5002f9dac3bc65c14a2ecbe9f19f2829568101
1
// [config]
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// expect_result: pass
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// glsl_version: 3.00
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// [end config]
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/* From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec:
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*
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* "Only variables output from a shader can be candidates for invariance."
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*/
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#version 300 es
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invariant out highp vec4 test;
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void main() { }