3 * glsl_version: 3.00 es
6 * The GLSL ES 3.00 spec says:
8 * "If an instance name (instance-name) is used, then it puts all the
9 * members inside a scope within its own name space, accessed with the
10 * field selector ( . ) operator (analogously to structures)."
12 * Accesses to a field of a uniform block that was declared with an instance
13 * name therefore must use that instance name. Otherwise an error should be
18 uniform transform_data {
26 gl_Position = mvp * position;