8 * Page 8 (page 14 of the PDF) of the OpenGL ES Shading Language 3.00 spec
11 * "Inside comments, the character set is extended to allow any byte
12 * values to be used but with the exception that a byte with the value
13 * zero is always interpreted as the end of the string. The character
14 * encoding is assumed to be UTF-8 but no checking is performed for
15 * invalid characters."
18 // This is all of the UTF8 HTML entities listed at
19 // http://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references
23 // ¡ ¢ £ ¤ ¥ ¦ § ¨ © ª « ¬ ® ¯
24 // ° ± ² ³ ´ µ ¶ · ¸ ¹ º » ¼ ½ ¾ ¿
25 // À Á Â Ã Ä Å Æ Ç È É Ê Ë Ì Í Î Ï
26 // Ð Ñ Ò Ó Ô Õ Ö × Ø Ù Ú Û Ü Ý Þ ß
27 // à á â ã ä å æ ç è é ê ë ì í î ï
28 // ð ñ ò ó ô õ ö ÷ ø ù ú û ü ý þ ÿ
34 // Α Β Γ Δ Ε Ζ Η Θ Ι Κ Λ Μ Ν Ξ Ο
35 // Π Ρ Σ Τ Υ Φ Χ Ψ Ω Ϊ Ϋ ά έ ή ί
36 // α β γ δ ε ζ η θ ι κ λ μ ν ξ ο
37 // π ρ ς σ τ υ φ χ ψ ω
67 gl_Position = vec4(0.);