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HEAD
ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-es-3.00
/
compiler
/
utf8-function.vert
blob
c348ba6fd8e791da9b64dfab4ca8d52f54c8f13e
1
#version 300 es
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/* [config]
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* expect_result: fail
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* glsl_version: 3.00
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* [end config]
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*
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* While UTF-8 is allowed inside comments, sections 3.1 and 3.8 of the OpenGL
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* ES Shading Language 3.00 spec say that only ASCII characters are allowed
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* elsewhere.
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*/
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uniform float foo;
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float föö(void)
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{
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return foo;
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}
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void main()
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{
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gl_Position = vec4(föö());
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}