8 * Page 8 (page 14 of the PDF) of the OpenGL ES Shading Language 3.00 spec
11 * "Inside comments, the character set is extended to allow any byte
12 * values to be used but with the exception that a byte with the value
13 * zero is always interpreted as the end of the string. The character
14 * encoding is assumed to be UTF-8 but no checking is performed for
15 * invalid characters."
17 * Further discussion in Khronos has determined that UTF-8 in unused
18 * preprocessor defines should also be allowed.
21 #define eat_sushi_with_chopsticks 箸で寿司を食べます。
25 float eat_sushi_with_chopsticks = 0;
26 gl_Position = vec4(eat_sushi_with_chopsticks);