4 // require_extensions: GL_ARB_shader_storage_buffer_object GL_INTEL_shader_atomic_float_minmax
7 // The extension is supported by the implementation, but it is not enabled in
8 // the shader. This should fail to compile.
11 #extension GL_ARB_shader_storage_buffer_object: require
21 color = vec4(atomicMax(a, 3.14159));