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24 #include "piglit-util-gl.h"
27 * @file generatemipmap.c
29 * Tests that conditional rendering does not affect glGenerateMipmap().
31 * It's something that would be likely to be implemented through
32 * normal rendering inside of the driver, and thus easy to
33 * accidentally disable during conditional rendering.
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 10;
39 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
40 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
41 /* Note that this must be half of the texture size,
42 * see comments in the test
44 config
.window_width
= 32;
45 config
.window_height
= 32;
47 PIGLIT_GL_TEST_CONFIG_END
50 fill_level(int level
, int size
, const GLfloat
*color
)
55 data
= malloc(size
* size
* 4 * sizeof(GLfloat
));
56 for (i
= 0; i
< 4 * size
* size
; i
+= 4) {
57 data
[i
+ 0] = color
[0];
58 data
[i
+ 1] = color
[1];
59 data
[i
+ 2] = color
[2];
60 data
[i
+ 3] = color
[3];
62 glTexImage2D(GL_TEXTURE_2D
, level
, GL_RGBA
, size
, size
, 0,
63 GL_RGBA
, GL_FLOAT
, data
);
71 float red
[4] = {1.0, 0.0, 0.0, 0.0};
72 float green
[4] = {0.0, 1.0, 0.0, 0.0};
77 glClearColor(0.5, 0.5, 0.5, 0.5);
78 glClear(GL_COLOR_BUFFER_BIT
);
80 /* Set up a texture object with green at level 0, red elsewhere */
81 glGenTextures(1, &texture
);
82 glBindTexture(GL_TEXTURE_2D
, texture
);
84 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
85 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
86 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
87 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
88 GL_LINEAR_MIPMAP_NEAREST
);
89 glTexParameteri(GL_TEXTURE_2D
, GL_GENERATE_MIPMAP
, GL_TRUE
);
91 for (i
= 0; tex_size
/ (1 << i
) > 0; i
++)
92 fill_level(i
, tex_size
/ (1 << i
), i
== 0 ? green
: red
);
96 /* Generate query fail. */
97 glBeginQuery(GL_SAMPLES_PASSED
, q
);
98 glEndQuery(GL_SAMPLES_PASSED
);
100 /* Mipmap generation should not be affected by conditional rendering. */
101 glBeginConditionalRenderNV(q
, GL_QUERY_WAIT_NV
);
102 glGenerateMipmapEXT(GL_TEXTURE_2D
);
103 glEndConditionalRenderNV();
105 /* This should draw level 1, since starting window size is 32
108 glEnable(GL_TEXTURE_2D
);
109 piglit_draw_rect_tex(-1, -1, 2, 2,
111 glDisable(GL_TEXTURE_2D
);
113 pass
= piglit_probe_rect_rgba(0, 0, piglit_width
, piglit_height
,
116 piglit_present_results();
118 glDeleteQueries(1, &q
);
120 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
124 piglit_init(int argc
, char **argv
)
126 piglit_require_gl_version(20);
128 piglit_require_extension("GL_NV_conditional_render");
129 piglit_require_extension("GL_EXT_framebuffer_object");