ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / oes_draw_elements_base_vertex / drawelements-instanced.c
blob09a1b69da58efa9d45b191211dcf697de18496a6
1 /* Copyright © 2009 Intel Corporation
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
6 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
12 * Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 * IN THE SOFTWARE.
24 /* Tests OES_draw_elements_base_vertex functionality by drawing a checkerboard
25 * of quads using different base vertices using the same vertex and
26 * index buffers and instancing
29 #include "piglit-util-gl.h"
31 PIGLIT_GL_TEST_CONFIG_BEGIN
33 config.supports_gl_es_version = 30;
35 config.window_width = 300;
36 config.window_height = 300;
37 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
39 PIGLIT_GL_TEST_CONFIG_END
41 #define NUM_QUADS 10
42 const GLfloat inc_amount = 2.0 / NUM_QUADS;
43 const int window_width = 300;
44 const int window_height = 300;
46 const char *vs_source = {
47 "#version 300 es\n"
48 "in vec2 vertex;\n"
49 "in float xOffsetPerInstance;\n"
50 "void main() {\n"
51 " vec2 p = vertex;\n"
52 " p.y -= 1.0 * float(gl_InstanceID);\n"
53 " p.x += xOffsetPerInstance * float(gl_InstanceID);\n"
54 " gl_Position = vec4(p, 0, 1);\n"
55 "}\n"
58 const char *fs_source = {
59 "#version 300 es\n"
60 "out highp vec4 ocol;\n"
61 "void main() {\n"
62 " ocol = vec4(1, 1, 1, 1);\n"
63 "}\n"
66 static GLushort indices[] = {
67 0, 1, 2, 1, 2, 3
69 static GLsizei indices_size = sizeof(indices);
71 static GLuint vao;
72 static GLuint vertexBuffer;
73 static GLuint indexBuffer;
75 void
76 piglit_init(int argc, char **argv)
78 piglit_require_extension("GL_OES_draw_elements_base_vertex");
80 GLuint program;
81 GLuint vertex_index;
82 GLuint xoffset_index;
84 GLfloat* vertices = malloc(4 * 2 * NUM_QUADS * sizeof(GLfloat));
85 GLsizei vertices_size = 4 * 2 * NUM_QUADS * sizeof(GLfloat);
87 // Generate a checkerboard pattern
88 // |x x x x x |
89 // | x x x x x|
90 int i;
91 for (i = 0; i < NUM_QUADS; ++i)
93 GLfloat xoffset, yoffset;
94 GLfloat x[4], y[4];
96 xoffset = inc_amount * i - 1.0;
97 yoffset = 1.0;
99 // Top-left
100 x[0] = xoffset;
101 y[0] = yoffset;
103 // Top-right
104 x[1] = xoffset + inc_amount / 2.0;
105 y[1] = yoffset;
107 // Bottom-left
108 x[2] = xoffset;
109 y[2] = yoffset - 1.0;
111 // Bottom-right
112 x[3] = xoffset + inc_amount / 2.0;
113 y[3] = yoffset - 1.0;
115 vertices[i * 8 + 0] = x[0];
116 vertices[i * 8 + 1] = y[0];
118 vertices[i * 8 + 2] = x[1];
119 vertices[i * 8 + 3] = y[1];
121 vertices[i * 8 + 4] = x[2];
122 vertices[i * 8 + 5] = y[2];
124 vertices[i * 8 + 6] = x[3];
125 vertices[i * 8 + 7] = y[3];
128 /* Create program */
129 program = piglit_build_simple_program(vs_source, fs_source);
130 glUseProgram(program);
132 /* Gen vertex array buffer */
133 glGenBuffers(1, &vertexBuffer);
134 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
135 glBufferData(GL_ARRAY_BUFFER, vertices_size, vertices, GL_STATIC_DRAW);
137 /* Gen indices array buffer */
138 glGenBuffers(1, &indexBuffer);
139 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
140 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size,
141 indices, GL_STATIC_DRAW);
143 /* Gen VAO */
144 glGenVertexArrays(1, &vao);
145 glBindVertexArray(vao);
147 xoffset_index = glGetAttribLocation(program, "xOffsetPerInstance");
148 glVertexAttrib1f(xoffset_index, inc_amount / 2.0);
150 /* Retrieve indices from vs */
151 vertex_index = glGetAttribLocation(program, "vertex");
153 /* Enable vertex attrib array */
154 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
155 glEnableVertexAttribArray(vertex_index);
156 glVertexAttribPointer(vertex_index, 2, GL_FLOAT, GL_FALSE, 0, 0);
159 enum piglit_result
160 piglit_display(void)
162 GLboolean pass = GL_TRUE;
163 float white[] = {1.0, 1.0, 1.0, 1.0};
164 int i;
166 glClear(GL_COLOR_BUFFER_BIT);
168 glBindVertexArray(vao);
169 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
171 for (i = 0; i < NUM_QUADS; ++i)
172 glDrawElementsInstancedBaseVertexOES(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL, 2, i * 4);
174 for (i = 0; i < (NUM_QUADS * 2); ++i)
176 GLfloat xoffset[2], yoffset[2];
178 xoffset[0] = inc_amount * i / 4.0 * window_width;
179 xoffset[1] = inc_amount * (i + 1) / 4.0 * window_width;
180 yoffset[0] = (i % 2 ? 0.0 : 0.5) * window_height;
181 yoffset[1] = yoffset[0] + window_height / 2;
183 pass = piglit_probe_rect_rgba(xoffset[0], yoffset[0],
184 xoffset[1] - xoffset[0], yoffset[1] - yoffset[0], white) && pass;
187 piglit_present_results();
189 return pass ? PIGLIT_PASS : PIGLIT_FAIL;