9 #extension GL_OES_shader_io_blocks: require
11 in vec4 piglit_vertex;
22 gl_Position = piglit_vertex;
23 v.c = vec4(0.0, 1.0, 0.0, 1.0);
28 #extension GL_OES_geometry_shader: require
29 #extension GL_OES_shader_io_blocks: require
32 layout(triangle_strip, max_vertices=3) out;
46 for (int i = 0; i < gl_in.length(); i++) {
48 gl_Position = gl_in[i].gl_Position;
58 precision highp float;
61 out vec4 piglit_fragcolor;
65 piglit_fragcolor = fc;
70 probe all rgba 0.0 1.0 0.0 1.0