9 #extension GL_OES_shader_io_blocks: require
11 in vec4 piglit_vertex;
20 gl_Position = piglit_vertex;
21 c = vec4(0.0, 1.0, 0.0, 1.0);
26 #extension GL_OES_geometry_shader: require
27 #extension GL_OES_shader_io_blocks: require
30 layout(triangle_strip, max_vertices=3) out;
41 for (int i = 0; i < gl_in.length(); i++) {
43 gl_Position = gl_in[i].gl_Position;
53 precision highp float;
56 out vec4 piglit_fragcolor;
60 piglit_fragcolor = fc;
65 probe all rgba 0.0 1.0 0.0 1.0