2 * Copyright © 2009 Intel Corporation
3 * Copyright (c) 2010 VMware, Inc.
4 * Copyright © 2011 Red Hat Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
32 * Tests that drawing to each level of an array texture FBO and then drawing views * of those individual depths to the window system framebuffer succeeds.
33 * based on fbo-3d.c and array-texture.c
36 #include "piglit-util-gl.h"
41 PIGLIT_GL_TEST_CONFIG_BEGIN
43 config
.supports_gl_compat_version
= 10;
45 config
.window_width
= 200;
46 config
.window_height
= 100;
47 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGB
;
48 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
50 PIGLIT_GL_TEST_CONFIG_END
54 float layer_color
[NUM_LAYERS
][4] = {
63 int num_layers
= NUM_LAYERS
;
65 static const char *prog
= "fbo-array";
70 GLenum err
= glGetError();
72 printf("%s: GL error 0x%x at line %d\n", prog
, err
, line
);
76 static const char *frag_shader_2d_array_text
=
77 "#extension GL_EXT_texture_array : enable \n"
78 "uniform sampler2DArray tex; \n"
81 " gl_FragColor = texture2DArray(tex, gl_TexCoord[0].xyz); \n"
84 static GLuint frag_shader_2d_array
;
85 static GLuint program_2d_array
;
89 create_array_fbo(void)
95 glGenTextures(1, &tex
);
96 glBindTexture(GL_TEXTURE_2D_ARRAY_EXT
, tex
);
97 if (!piglit_check_gl_error(GL_NO_ERROR
))
98 piglit_report_result(PIGLIT_FAIL
);
100 /* allocate empty array texture */
101 glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT
, 0, GL_RGBA
,
102 BUF_WIDTH
, BUF_HEIGHT
, num_layers
,
104 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
105 if (!piglit_check_gl_error(GL_NO_ERROR
))
106 piglit_report_result(PIGLIT_FAIL
);
108 glGenFramebuffersEXT(1, &fb
);
109 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb
);
111 /* draw something into each layer of the array texture */
112 for (layer
= 0; layer
< NUM_LAYERS
; layer
++) {
113 glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT
,
114 GL_COLOR_ATTACHMENT0_EXT
,
119 if (!piglit_check_gl_error(GL_NO_ERROR
))
120 piglit_report_result(PIGLIT_FAIL
);
122 status
= glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT
);
123 if (status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
124 fprintf(stderr
, "FBO incomplete\n");
128 glViewport(0, 0, BUF_WIDTH
, BUF_HEIGHT
);
129 piglit_ortho_projection(BUF_WIDTH
, BUF_HEIGHT
, GL_FALSE
);
131 /* solid color quad */
132 glColor4fv(layer_color
[layer
]);
133 piglit_draw_rect(-2, -2, BUF_WIDTH
+ 2, BUF_HEIGHT
+ 2);
138 glDeleteFramebuffersEXT(1, &fb
);
142 /* Draw a textured quad, sampling only the given layer of the
146 draw_layer(int x
, int y
, int depth
)
148 GLfloat depth_coord
= (GLfloat
)depth
;
151 glUseProgram(program_2d_array
);
152 loc
= glGetUniformLocation(program_2d_array
, "tex");
153 glUniform1i(loc
, 0); /* texture unit p */
155 glViewport(0, 0, piglit_width
, piglit_height
);
156 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
158 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, piglit_winsys_fbo
);
160 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
161 glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
162 glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
163 glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
164 glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
165 glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
168 glTexCoord3f(0, 0, depth_coord
);
171 glTexCoord3f(1, 0, depth_coord
);
172 glVertex2f(x
+ BUF_WIDTH
, y
);
174 glTexCoord3f(1, 1, depth_coord
);
175 glVertex2f(x
+ BUF_WIDTH
, y
+ BUF_HEIGHT
);
177 glTexCoord3f(0, 1, depth_coord
);
178 glVertex2f(x
, y
+ BUF_HEIGHT
);
185 static GLboolean
test_layer_drawing(int start_x
, int start_y
, float *expected
)
187 return piglit_probe_rect_rgb(start_x
, start_y
, BUF_WIDTH
, BUF_HEIGHT
,
194 GLboolean pass
= GL_TRUE
;
198 glClearColor(1.0, 1.0, 1.0, 1.0);
199 glClear(GL_COLOR_BUFFER_BIT
);
201 tex
= create_array_fbo();
203 for (layer
= 0; layer
< NUM_LAYERS
; layer
++) {
204 int x
= 1 + layer
* (BUF_WIDTH
+ 1);
206 draw_layer(x
, y
, layer
);
209 for (layer
= 0; layer
< NUM_LAYERS
; layer
++) {
210 int x
= 1 + layer
* (BUF_WIDTH
+ 1);
212 pass
&= test_layer_drawing(x
, y
, layer_color
[layer
]);
215 glDeleteTextures(1, &tex
);
217 piglit_present_results();
219 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
222 void piglit_init(int argc
, char **argv
)
224 piglit_require_extension("GL_EXT_framebuffer_object");
225 piglit_require_extension("GL_EXT_texture_array");
227 /* Make shader programs */
228 frag_shader_2d_array
=
229 piglit_compile_shader_text(GL_FRAGMENT_SHADER
,
230 frag_shader_2d_array_text
);
231 check_error(__LINE__
);
233 program_2d_array
= piglit_link_simple_program(0, frag_shader_2d_array
);
234 check_error(__LINE__
);