arb_copy_image: test copying of different mipmap levels of a texture
[piglit.git] / tests / fbo / fbo-cubemap.c
blob3e8c5cf74ceb568989c17c8db37d962105742142
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file fbo-cubemap.c
30 * Tests that drawing to each face of a cube map FBO and then drawing views
31 * of those faces to the window system framebuffer succeeds.
34 #include "piglit-util-gl.h"
36 #define BUF_WIDTH 32
37 #define BUF_HEIGHT 32
39 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_compat_version = 10;
43 config.window_width = 200;
44 config.window_height = 100;
45 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
46 config.khr_no_error_support = PIGLIT_NO_ERRORS;
48 PIGLIT_GL_TEST_CONFIG_END
50 float face_color[7][4] = {
51 {1.0, 0.0, 0.0, 0.0},
52 {0.0, 1.0, 0.0, 0.0},
53 {0.0, 0.0, 1.0, 0.0},
54 {1.0, 0.0, 1.0, 0.0},
55 {1.0, 1.0, 0.0, 0.0},
56 {0.0, 1.0, 1.0, 0.0},
57 {1.0, 1.0, 1.0, 0.0},
60 static float *get_face_color(int face, int level)
62 return face_color[(face + 2 * level) % 7];
65 static int
66 create_cube_fbo(void)
68 GLuint tex, fb;
69 GLenum status;
70 int face, dim;
72 glGenTextures(1, &tex);
73 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
75 for (face = 0; face < 6; face++) {
76 int level = 0;
78 for (dim = BUF_WIDTH; dim > 0; dim /= 2) {
79 glTexImage2D(cube_face_targets[face], level, GL_RGBA,
80 dim, dim,
82 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
83 level++;
86 if (!piglit_check_gl_error(GL_NO_ERROR))
87 piglit_report_result(PIGLIT_FAIL);
89 glGenFramebuffersEXT(1, &fb);
90 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
92 for (face = 0; face < 6; face++) {
93 int level = 0;
95 for (dim = BUF_WIDTH; dim > 0; dim /= 2) {
96 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
97 GL_COLOR_ATTACHMENT0_EXT,
98 cube_face_targets[face],
99 tex,
100 level);
102 if (!piglit_check_gl_error(GL_NO_ERROR))
103 piglit_report_result(PIGLIT_FAIL);
105 status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
106 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
107 fprintf(stderr, "FBO incomplete\n");
108 goto done;
111 glViewport(0, 0, dim, dim);
112 piglit_ortho_projection(dim, dim, GL_FALSE);
114 glColor4fv(get_face_color(face, level));
115 /* Draw a little outside the bounds to make
116 * sure clipping's working.
118 piglit_draw_rect(-2, -2, dim + 2, dim + 2);
120 level++;
125 done:
126 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
127 glDeleteFramebuffersEXT(1, &fb);
129 return tex;
132 static void
133 draw_face(int x, int y, int dim, int face)
135 glViewport(0, 0, piglit_width, piglit_height);
136 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
138 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
140 glEnable(GL_TEXTURE_CUBE_MAP);
141 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
142 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
143 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
145 glBegin(GL_QUADS);
147 glTexCoord3fv(cube_face_texcoords[face][0]);
148 glVertex2f(x, y);
150 glTexCoord3fv(cube_face_texcoords[face][1]);
151 glVertex2f(x + dim, y);
153 glTexCoord3fv(cube_face_texcoords[face][2]);
154 glVertex2f(x + dim, y + dim);
156 glTexCoord3fv(cube_face_texcoords[face][3]);
157 glVertex2f(x, y + dim);
159 glEnd();
161 glDisable(GL_TEXTURE_CUBE_MAP);
164 static GLboolean test_face_drawing(int start_x, int start_y, int dim,
165 float *expected)
167 return piglit_probe_rect_rgb(start_x, start_y, dim, dim, expected);
170 enum piglit_result
171 piglit_display(void)
173 GLboolean pass = GL_TRUE;
174 int face, dim;
175 GLuint tex;
177 glClearColor(0.5, 0.5, 0.5, 0.5);
178 glClear(GL_COLOR_BUFFER_BIT);
180 tex = create_cube_fbo();
182 for (face = 0; face < 6; face++) {
183 int x = 1 + face * (BUF_WIDTH + 1);
184 int y = 1;
186 for (dim = BUF_WIDTH; dim > 0; dim /= 2) {
187 draw_face(x, y, dim, face);
188 y += dim + 1;
192 for (face = 0; face < 6; face++) {
193 int x = 1 + face * (BUF_WIDTH + 1);
194 int y = 1;
195 int level = 0;
197 for (dim = BUF_WIDTH; dim > 2; dim >>= 1) {
198 pass &= test_face_drawing(x, y, dim,
199 get_face_color(face, level));
200 y += dim + 1;
201 level++;
205 glDeleteTextures(1, &tex);
207 piglit_present_results();
209 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
212 void piglit_init(int argc, char **argv)
214 piglit_require_extension("GL_EXT_framebuffer_object");
215 piglit_require_extension("GL_ARB_texture_cube_map");