2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * \file fbo-incomplete-invalid-texture.c
26 * Try reproducing a segfault in Mesa by attaching a "broken" texture to an
27 * FBO, the unbind and rebind the FBO.
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
37 config
.khr_no_error_support
= PIGLIT_HAS_ERRORS
;
39 PIGLIT_GL_TEST_CONFIG_END
48 piglit_init(int argc
, char **argv
)
55 piglit_require_extension("GL_ARB_framebuffer_object");
56 piglit_require_extension("GL_ARB_depth_texture");
58 glGenTextures(1, &tex
);
59 glBindTexture(GL_TEXTURE_2D
, tex
);
60 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
62 glGenFramebuffers(1, &fbo
);
63 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, fbo
);
65 /* The format of the pixel data is invalid for the specified
66 * internalFormat. This should fail and generate
67 * GL_INVALID_OPERATION. This leaves the texture in a weird, broken
70 glTexImage2D(GL_TEXTURE_2D
, 0, GL_DEPTH_COMPONENT
, 4, 4, 0,
71 GL_RGBA
, GL_FLOAT
, NULL
);
72 if (!piglit_check_gl_error(GL_INVALID_OPERATION
)) {
77 /* Attach the broken texture to the FBO.
79 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
80 GL_TEXTURE_2D
, tex
, 0);
81 if (!piglit_check_gl_error(GL_NO_ERROR
)) {
86 /* Unbind and rebind the FBO. At one point on Mesa this triggered a
87 * segfault down inside the glBindFramebuffer code.
89 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
90 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, fbo
);
92 status
= glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER
);
93 if (status
!= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
) {
95 "status was %s (0x%04x), expected %s (0x%04x).\n",
96 piglit_get_gl_enum_name(status
),
98 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
99 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
105 glBindTexture(GL_TEXTURE_2D
, 0);
106 glBindFramebuffer(GL_READ_FRAMEBUFFER
, piglit_winsys_fbo
);
108 glDeleteTextures(1, &tex
);
109 glDeleteFramebuffers(1, &fbo
);
111 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);