cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / attribute0.c
blob0bc0c2dfd8695d42df4e9fb390716a2d290f5341
1 /*
2 * Copyright © 2010, 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file attribute0.c
26 * Verify that applications can use attribute 0 with a user-defined attribute
27 * instead of using gl_Vertex.
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text[] =
41 "attribute vec4 vertex;\n"
42 "void main() { gl_Position = vertex; }\n"
45 static const char fs_text[] =
46 "void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); }\n"
49 static GLuint prog;
51 static const float green[] = { 0.0, 1.0, 0.0, 1.0 };
52 static const float blue[] = { 0.0, 0.0, 1.0, 1.0 };
54 enum piglit_result
55 piglit_display(void)
57 GLboolean pass = GL_TRUE;
59 glClear(GL_COLOR_BUFFER_BIT);
61 piglit_draw_rect(-1.0, -1.0, 1.0, 2.0);
63 pass &= piglit_probe_pixel_rgb(piglit_width / 4, piglit_height / 2,
64 green);
65 pass &= piglit_probe_pixel_rgb(piglit_width * 3 / 4, piglit_height / 2,
66 blue);
68 assert(!glGetError());
70 piglit_present_results();
72 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
75 void
76 piglit_init(int argc, char **argv)
78 GLuint vs;
79 GLuint fs;
80 GLboolean ok;
82 piglit_require_vertex_shader();
83 piglit_require_fragment_shader();
85 vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
86 fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
87 prog = piglit_link_simple_program(vs, fs);
89 glBindAttribLocation(prog, 0, "vertex");
90 glLinkProgram(prog);
91 ok = piglit_link_check_status(prog);
92 if (!ok)
93 piglit_report_result(PIGLIT_FAIL);
95 glUseProgram(prog);
97 glClearColor(blue[0], blue[1], blue[2], blue[3]);