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25 * \file glsl-dlist-getattriblocation.c
27 * Validate the behavior of \c glGetAttribLocation while compiling a display
28 * list. See also bugzilla #15202.
30 * \author Ian Romanick <ian.d.romanick@intel.com>
33 #include "piglit-util-gl.h"
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config
.supports_gl_compat_version
= 10;
39 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
;
41 PIGLIT_GL_TEST_CONFIG_END
43 static const GLchar
*vertShaderText
=
44 "attribute vec4 attrib;\n"
47 " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
54 GLboolean pass
= GL_TRUE
;
59 GLint attrib_loc_in_dlist
;
62 vs
= glCreateShader(GL_VERTEX_SHADER
);
63 glShaderSource(vs
, 1, &vertShaderText
, NULL
);
66 glGetShaderiv(vs
, GL_COMPILE_STATUS
, &stat
);
68 printf("error compiling vertex shader1!\n");
72 prog
= glCreateProgram();
73 glAttachShader(prog
, vs
);
74 glBindAttribLocation(prog
, 1, "attrib");
77 attrib_loc
= glGetAttribLocation(prog
, "attrib");
78 if (!piglit_automatic
)
79 printf("attrib_loc = %d\n", attrib_loc
);
81 glNewList(1, GL_COMPILE
);
83 /* Notice the trickery here! glBindAttribLocation does not take effect
84 * until glLinkProgram is called!
86 glBindAttribLocation(prog
, 2, "attrib");
87 attrib_loc_in_dlist
= glGetAttribLocation(prog
, "attrib");
89 if (!piglit_automatic
)
90 printf("attrib_loc_in_dlist = %d\n", attrib_loc_in_dlist
);
93 pass
= (attrib_loc
== 1) && (attrib_loc
== attrib_loc_in_dlist
);
94 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
99 piglit_init(int argc
, char **argv
)
101 piglit_require_gl_version(20);
103 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);